By Jon Porter
There are some games that explode upon release, have praised heaped upon them by every publication under the sun, and then proceed to disappear from everyone’s memory within six months.
Far Cry 2 was not one of those games. Not because it stuck around, but because nobody really liked it in the first place.
From a hostile world that was a pain to traverse, to its forgettable story, to the fact that your character literally had malaria and would occasionally need to complete side quests to stock up on their life-saving medication, reviewers were flummoxed by a game that simply refused to play by the rules.
A game mis-sold
The problem was made worse by the preview coverage for the game, which consistently over-promised what it would eventually become. In interviews, the game’s creative director Clint Hocking talked about how open-ended the game would be.
He promised that you’d be able to ignore the game’s entire story and make a beeline straight for its principal antagonist, named ‘The Jackal’, if you wanted to, and that the game would be filled with companions that you’d have to put time into befriending so that they’d choose of their own accord to help you …read more
Source:: techradar.com – Gaming

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