Ghost Recon: Wildlands review

Ghost Recon: Wildlands review

By Dom Reseigh-Lincoln

Having felt like one of Ubisoft’s long forgotten Tom Clancy children (it’s been a whopping five years since the series’ previous entry, Future Soldier), the Ghosts have finally come home to roost and they’ve brought with them one huge sandbox, a ton of forgettable missions and a co-op experience that somehow makes it all worthwhile.

Of course, this being a Ubisoft game in 2017, Wildlands is all about teaming up friends/total strangers and shooting some AI-controlled goons for mucho XP.

If you’ve played last year’s underrated (if previously technically fraught) The Division or 2014’s The Crew you’ll already know the deal, so while Wildlands does tick plenty of generic boxes, there’s still a dumb, fun-filled charm to be had (especially if you’re playing in co-op, but we’ll get to that).

Ubisoft’s biggest world yet

For a start, Wildlands map is huge. There’s not an ounce of hyperbole in that sentence – with 21 provinces to explore (the beta had two and that felt massive all by itself) the fictional Bolivia of Wildlands is grand and vast in scope.

There are salt flats, arid badlands, lush stretches of green and snow-capped mountains. It’s not going to win awards for its looks – with <a target="_blank" …read more

Source:: techradar.com – Gaming

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