Middle-earth: Shadow of War’s director of technical art talks Project Scorpio

Middle-earth: Shadow of War's director of technical art talks Project Scorpio

By Michelle Fitzsimmons

The biggest console release of the year is still months away, but already we know one of Project Scorpio‘s launch games. Let’s just say, it has a distinct Tolkien flair.

Middle-earth: Shadow of War by Monolith Productions was revealed last week as the first confirmed title for Microsoft’s forthcoming console. Project Scorpio is a brand-new, next-gen system, so naturally there were some jitters and kinks to work out from a game development standpoint, right?

“We’ve been launch games on next-gen systems since the [Xbox] 360,” Matt Allen, director of technical art at Monolith, tells TechRadar. “Launch titles don’t scare us at all.”

Allen describes Monolith and Microsoft’s working relationship as “fantastic” – both are based in Seattle, for starters – but what about the actual Project Scorpio hardware?

“So far, we really like it,” Allen says. “I don’t know how much they’ve revealed the specs, but it is an upgrade. It’s not just sort-of, ‘We’re going to upgrade some stuff.’ There’s things you can do with it. So, we’re pretty excited to be working with them specifically.”

If there’s one feature Allen has to pick when it comes to defining Project Scorpio as a great system to make a game for, it’s …read more

Source:: techradar.com – Gaming

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