Talking console creation with the designer of the Xbox One

Talking console creation with the designer of the Xbox One

By Emma Boyle

Carl Ledbetter may not be a household name but the products he’s designed are in millions of homes all over the world. You might have one yourself: he’s the brains behind the industrial design of the Xbox One and the Xbox One S.

As lead designer of two of this generation’s biggest consoles and with two decades as a designer for Microsoft behind him, we think it’s safe to say Ledbetter knows a thing or two about what it takes to design a great games console.

As part of our week of celebrating games consoles, we’ve taken the opportunity to talk to Carl about the painstaking process of designing a product that has to stand out from the competition without standing out in our living rooms.

In some respects, it’s essential that the console fades into the background. When it comes to creating a console, the final form of the hardware is heavily impacted by the software it will run. Ledbetter explains that “the designer’s measure of success is to have the hardware dissolve into the flow of the experience.”

“Our goal with designing hardware” he says, “is to light up software experiences. The hardware and software teams work side by …read more

Source:: techradar.com – Gaming

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