PlayStation in 2016: virtual worlds, going Pro and – at last! – The Last Guardian

PlayStation in 2016: virtual worlds, going Pro and - at last! - The Last Guardian

By Marc Chacksfield

Usually, when a console is a mere three years old, it’s the games that you want to talk about not the hardware as an update is ages away. But not so with PlayStation in 2016.

This was one of Sony’s biggest-ever years for PlayStation, and it was all thanks to three massive hardware launches that – for better or worse – saw the arrival of the midlife console update.

2016 saw the release of the PlayStation 4 ‘slim’, the PlayStation 4 Pro and PlayStation VR, a hardware triumvirate that had Sony precariously straddling both the current and next gen, trying to strike a balance as not to annoy its user base that bought a PS4 in 2013 but also future-proofing itself for a 4K and VR future.

The PS4 slim was a fairly standard launch. It is certainly a better PlayStation 4 – It’s smaller, cheaper and more power efficient – but one look under the hood would show you that actually not much had changed in the specs department.

In fact Sony opted to take out the audio optical out connection, meaning some gamers would have to rethink their audio setup for the new …read more

Source:: techradar.com – Gaming

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