By Jon Porter
There were many standout moments from my time with Star Trek: Bridge Crew, Ubisoft’s virtual reality foray into the world of Star Trek. But the one that’s stuck with me the most was one that could have only happened in VR.
Despite the best intentions of the team at Ubisoft, we decided to jump into the game with as little instruction as possible, to get the most realistic responses possible.
Naturally this meant that our first mission in the game was an absolute shambles. I was the ship’s pilot and could barely steer, and the rest of the team had absolutely no idea what we were actually meant to be doing.
Being a bit crap in multiplayer games is nothing new, but what was remarkable about Bridge Crew was how this translated into the visible body language of the other TechRadar editors playing alongside me.
Thanks to a combination of the hand tracking from the Oculus Touch controllers and the head tracking from the Rift itself I was able to see Gerald Lynch hold his upturned hands out in exasperation, and James Peckham peering at his control panel, trying to find the right control for the job.
Being …read more
Source:: techradar.com – Gaming