Tomb Raider in virtual reality is not what you’d expect it to be

Tomb Raider in virtual reality is not what you'd expect it to be

By Emma Boyle

Tomb Raider in virtual reality is not what you'd expect it to be

When Tomb Raider was first released 20 years ago, I’m sure very few of us ever imagined stepping into the boots of Lara Croft and exploring Croft Manor. Many of us wouldn’t even have wanted to.

Yet that’s exactly what I did recently thanks to PlayStation VR.

When the Tomb Raider franchise was rebooted in 2013, the character of Lara was modernised. Though undeniably identifiable as the same Lara from the original 1996 game, she became more real. Not just in terms of visual design but also in terms of personality.

A new chapter

A real effort has been made to make Lara a more human protagonist and that effort yields great results in the series’ latest instalment, Rise of the Tomb Raider. Lara is still the same ass-kicking heroine she always was, but she feels less invincible. We see her physical and personal fallibilities. We see that she’s brave, but we also see her afraid because arguably you can’t have strengths without weaknesses.

In the 20th Anniversary release of Rise of the Tomb Raider, we really get to see how rounded Lara and the Tomb Raider franchise have become thanks to a couple of new side stories.

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Source:: techradar.com – Gaming

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