By Joe Osborne
Only with an HTC Vive strapped to my face am I a crack shot with dual revolvers, a deft-handed swordsman and surprisingly spot-on with a mallet. If it weren’t for the headset’s vacuum-like seal on my face, I would spend a dangerous amount of hours in Nvidia’s new virtual reality (VR) carnival.
Of course, I’m talking about VR Funhouse, the storied chip maker’s first ever videogame developed in collaboration with its own LightSpeed Studios. The free-to-download, soon-to-be-open-source PC game for HTC and Valve’s headset started as a tech demo to showcase the firm’s various VR software technologies.
But, as Nvidia continued to iterate on the project, it quickly became much more than a demo. And, boy, am I glad that it did. After spending quite a while with the game recently courtesy of Nvidia, I’m amazed at how intuitive the company has managed to make it feel.
No tutorial required
When you start VR Funhouse within a painted wooden circle beset by various carny game stands, there isn’t so much as a sign with directions to get you started. Once you figure out that the trigger buttons translate to interacting with and …read more
Source:: techradar.com – Gaming