Interview: Rock, paper, scissors, tea bags: Battlefield 1 is gunning for impressive realism

Interview: Rock, paper, scissors, tea bags: Battlefield 1 is gunning for impressive realism

By Hugh Langley

Interview: Rock, paper, scissors, tea bags: Battlefield 1 is gunning for impressive realism

Battlefield 1

When the fog of war becomes a literal fog, the ears are the closest ally. Right now all I hear is the screaming, the gunfire and distant explosions, as the fog completely obscures my vision, and all I think to myself is, “100 years ago people experienced something just like this. This actually happened. “

Given the number of games based or loosely based around real historical conflicts, it seems strange to admit that I find one set in the midst of the first World War a tad disquieting.

Then again, it was a particularly horrible war: the horrendous conditions soldiers fought in, the inhumane use of gas, the sheer numbers of lives lost. And to the credit of its creators, Battlefield 1 feels chaotic, brutal and profoundly realised in its presentation of World War 1 without taking it to a place where it feels flippant. At least so far – there’s a lot more of the game to see.

Battlefield

In a 64-player Conquest battle in St Quentin’s Scar, I am marvelling at the ambition on display. Moving through the remains of an abandoned house, I stop to peer through a window to see distant tanks rumbling over hills …read more

Source:: techradar.com – Gaming

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