Review: Battleborn review

Review: Battleborn review

By Dan Griliopoulos

Review: Battleborn review

Battleborn Review

Battleborn hoped to be unique. A first-person shooter mixed with a MOBA was a perfect idea waiting to happen, and Gearbox’s Battleborn, at first showing, nailed it. We saw a roster of 25 heroes of all shapes, sizes, genders, ethnicities, planetary origins, and genetic kingdoms. We saw a small selection of fun-looking multiplayer modes. And we saw some twitchy, airy combat.

Today, however, it’s living in a shadow. Overwatch, Blizzard’s own shooter-MOBA, is waiting in the wings, while Epic’s very similar Paragon is limbering up.

Blizzard has even been running interference throughout Battleborn’s run-up to release, announcing news, betas and pre-sales whenever it could do most damage. We’d call that cruel, if this wasn’t video game publishing red in tooth and claw.

Magnificently-chinned

In the fiction of Gearbox’s game, the Battleborn are a ragtag collection of heroes gathered from several inimical factions. They’ve assembled to protect Solus – the last star in the universe. The other stars were all drained of their energy by the universe-hopping Varelsi, with the connivance of the magnificently-chinned Lothar Rendain. It’s your role to stop him and them through the gentle medium of team combat.

That takes place in two sections. A co-op campaign houses both the tutorial …read more

Source:: techradar.com – Gaming

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