By Nick Pino
When it came out in 2009, Uncharted 2 garnered universal praise. It was lauded for its massive set-pieces, great voice acting and diverse environments.
Interestingly, these environments would have been very different had the team followed through with its plans to make Uncharted 2 about Thor’s Hammer instead of a fabled city set far in the Himalayan Mountains.
“We actually did concept art and went pretty deep down that road,” Uncharted 4’s director Neil Druckmann told techradar in an interview.
The “Thor’s Hammer” concept was one of the many ideas on the table for the game before the team decided to base the game off of James Hilton’s city of inner tranquility and treasure that he named Shangri-La.
“The way to do it is you bring as many of these ideas to the table as possible and ask, ‘what if it was this one?'” Druckmann said. “You go down that road for awhile until you hit a wall, or lose interest, but then you look at another one and go down that road for awhile and do concept art and story exploration.”
“In a different dimension that exists, you can play it.”
‘Not’ The Last of Us
All this talk of possibilities provided a segue to discuss …read more
Source:: techradar.com – Gaming