Hitman
I’ve killed these men, many many times. With the decision to move Hitman to an episodic model and a huge array of mission types in each setting, players get to know each level intimately. Every character in this French palace is known to me, from the bickering chefs in the basement kitchen, to the magazine editor desperate to stymie her collapsing sales, to the diva show manager to the laconic camera crew at the front of the building, whose report I photobomb.
Hitman has turned from the antisocial murder simulator par excellence into Groundhog Day, where your infinite lives allow you to track and poke each and every person’s life.
That’s compounded for me as I’ve played this episode before extensively, for our preview, and very little has changed. You’re still playing Agent 47, the barcoded baldy with the knack for disguise and murder, and you’ve still got absolutely no idea what the plot is, except that it involves some lank-haired agent manipulating your missions behind the scenes.
What I have had is more time with the code. That means playing the same two levels – the small ICA training centre and the sprawling Parisian mansion …read more
Source:: techradar.com – Gaming