Street Fighter V review
What a difference a week makes. If you had asked me how Street Fighter V was on the day it launched, you would have witnessed a tirade against Capcom, cursing the studio’s very name as inept for being unable to cope with the demand for a sequel in a super popular series on the day it set to launch the damn thing.
Fast forward several days and things are much more settled – problems do arise with connecting to the servers sometimes, and there’s the odd occasion in which points and progression aren’t being tracked, but generally speaking we’re well on the way to the game playing how it should have from day one. As a result, I’m a lot more mellow. Actually, I’m a lot more excited – because Street Fighter V can start to be enjoyed exactly how it should be.
‘How it should be’ will immediately conjure up mental images for the Street Fighter faithful, and they’re likely spot on. It’s one-on-one fighting, choosing from a cast of 16 delightfully bizarre characters who spend their time hurling fireballs at one another, kicking their opponents in the face or piledriving them through the pavement.
It is, basically, one …read more
Source:: techradar.com – Gaming