Far Cry 5 review: an American tale

Far Cry 5 review: an American tale

By Dom Reseigh-Lincoln

If you’ve played either of the recent numbered entries in Ubisoft Montreal’s open-world franchise, much of Far Cry 5’s DNA will be familiar right from the off. You’ll use stealth and all out warfare to defeat a seemingly endless army of militant fanatics; you’ll help a homegrown Resistance slowly reclaim their home from said encroaching cult; you’ll then complete myriad missions to earn extra cash, while using a garage full of vehicles to get from firefight A to firefight B. So far so Far Cry.

However, in an effort to address some of the tropes that have hampered the series for years, the Canadian developer has made some significant changes to that recognizable formula. Some enhance the open-world shooter for the better, but some actively replace one problematic element with an another.

It’s the sense of freedom that strikes you first in Far Cry 5. Gone are the clichéd radio towers that once conquered filled in the map with new activities and points of interest (well, there’s one ostentatiously-tall one right at the start, but it’s more of an ironic moment of self-awareness).

Bar completing a short set of tutorials on a small island, the entirety – and the enormity – …read more

Source:: techradar.com – Gaming

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