Red, white, blue and gray: digging into the world of Far Cry 5 with its lead writer

Red, white, blue and gray: digging into the world of Far Cry 5 with its lead writer

By Emma Boyle

When you first step into the world of Far Cry 5 you get the sense that you’re coming into something that’s living – the flags are fluttering, the environments are colorful and the characters more so.

However, underneath the colors that are almost brighter than real life, in our short hands-on time with the game we’ve caught glimpses of a grayness that runs deep into its narrative core. This isn’t a negative grayness exactly – it’s a grayness that promises a narrative subtlety that we can’t remember seeing in Far Cry before.

After a couple of hours with the game, we sat down with lead writer Drew Holmes to discuss what we experienced, suspected and what else we can expect from the game upon its full release.

A living world

A lot of what makes the world of Hope County, Montana feel so alive is that it’s based on our own world. “There are a lot of games and a lot of franchises that sort of do take historical and factual elements and build their world around that” Holmes explains, “For us we like to start with that palette and then start to paint with our own brush.”

It’s Ubisoft’s own brush …read more

Source:: techradar.com – Gaming

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