Fatal Frame and the confusing fun of fear

Fatal Frame and the confusing fun of fear

By Emma Boyle

Since we’re coming up to Halloween – and the next installment of this column will land in November by which time I’ll be aggressively wrapping tinsel around anything that stands still long enough – I thought it might be a good time to reminisce over a horror game.

Now, horror games aren’t really my thing. Neither are horror movies. I know I’m missing out on some really great things by eschewing large chunks of a highly influential genre but I just really don’t like being scared.

It’s pathetic but not all that unreasonable. And given that my capacity for discomfort would make the princess from The Princess and the Pea look positively Spartan it’s not all that surprising, either.

Picture perfect

There is one horror game, though, that has stuck in my mind for around 16 years, for good and bad, and that’s Project Zero (or Fatal Frame if you’re going to be all North American about it).

The only reason I ever played Project Zero in the first place is because it came with my PlayStation 2 console on a demo disc and I had absolutely no idea what I was getting myself into.

Trust me, if I’d known what Project Zero …read more

Source:: techradar.com – Gaming

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