10 things we learned from the Detroit: Become Human demo

10 things we learned from the Detroit: Become Human demo

By Dom Reseigh-Lincoln

It’s been four and a half years since Quantic Dream and studio head David Cage last brought us one their unique interactive stories. It doesn’t seem like such a long time, but it’s long enough that their upcoming game, Detroit: Become Human, marks the first title the studio has built for PS4.

This new semi-futuristic tale – set in a world where life has been transformed by the integration of lifelike and subservient androids – boasts many of the hallmarks you’d expect from the developer that brought you Heavy Rain and Beyond: Two Souls. But it also features some welcome changes that the consequence-based gameplay was sorely in need of.

We’ve spent plenty of time with the newly-released ‘The Hostage’ demo, and we’ve come out the other side with ten things you need to know before the full game arrives on 25 May. Do be aware – there are spoilers for both the demo and the game below.

It’s one of the most accomplished-looking titles on PS4

Quantic Dream built a brand new engine for Detroit, which seems rather fitting considering the entire game is based off a PS3 tech demo first shown off in 2012. Advances in motion capture and …read more

Source:: techradar.com – Gaming

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